<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.14"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>PxD6JointCreate.h File Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
  $(document).ready(initResizable);
/* @license-end */</script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td id="projectlogo"><img alt="Logo" src="PhysXLogoBlack.png"/></td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.14 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(function() {
  initMenu('',true,false,'search.php','Search');
  $(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
  <div id="nav-tree">
    <div id="nav-tree-contents">
      <div id="nav-sync" class="sync"></div>
    </div>
  </div>
  <div id="splitbar" style="-moz-user-select:none;" 
       class="ui-resizable-handle">
  </div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(document).ready(function(){initNavTree('PxD6JointCreate_8h.html','');});
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

<div class="header">
  <div class="summary">
<a href="#func-members">Functions</a>  </div>
  <div class="headertitle">
<div class="title">PxD6JointCreate.h File Reference</div>  </div>
</div><!--header-->
<div class="contents">
<div class="textblock"><code>#include &quot;<a class="el" href="PxPhysXCommonConfig_8h_source.html">common/PxPhysXCommonConfig.h</a>&quot;</code><br />
</div>
<p><a href="PxD6JointCreate_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga52d880e886748802ee9d0e2dbff75e74"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxJoint.html">PxJoint</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#ga52d880e886748802ee9d0e2dbff75e74">PxD6JointCreate_Fixed</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;physics, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor0, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;localPos0, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor1, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;localPos1, bool useD6)</td></tr>
<tr class="memdesc:ga52d880e886748802ee9d0e2dbff75e74"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function to create a fixed joint, using either a <a class="el" href="classPxD6Joint.html" title="A D6 joint is a general constraint between two actors. ">PxD6Joint</a> or <a class="el" href="classPxFixedJoint.html" title="A fixed joint permits no relative movement between two bodies. ie the bodies are glued together...">PxFixedJoint</a>.  <a href="group__extensions.html#ga52d880e886748802ee9d0e2dbff75e74">More...</a><br /></td></tr>
<tr class="separator:ga52d880e886748802ee9d0e2dbff75e74"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga443c847e697e034a27005f313b0bc576"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxJoint.html">PxJoint</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#ga443c847e697e034a27005f313b0bc576">PxD6JointCreate_Distance</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;physics, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor0, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;localPos0, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor1, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;localPos1, float maxDist, bool useD6)</td></tr>
<tr class="memdesc:ga443c847e697e034a27005f313b0bc576"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function to create a distance joint, using either a <a class="el" href="classPxD6Joint.html" title="A D6 joint is a general constraint between two actors. ">PxD6Joint</a> or <a class="el" href="classPxDistanceJoint.html" title="a joint that maintains an upper or lower bound (or both) on the distance between two points on differ...">PxDistanceJoint</a>.  <a href="group__extensions.html#ga443c847e697e034a27005f313b0bc576">More...</a><br /></td></tr>
<tr class="separator:ga443c847e697e034a27005f313b0bc576"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae26002655180393d0a53f5c68d141d69"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxJoint.html">PxJoint</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gae26002655180393d0a53f5c68d141d69">PxD6JointCreate_Prismatic</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;physics, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor0, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;localPos0, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor1, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;localPos1, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;axis, float minLimit, float maxLimit, bool useD6)</td></tr>
<tr class="memdesc:gae26002655180393d0a53f5c68d141d69"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function to create a prismatic joint, using either a <a class="el" href="classPxD6Joint.html" title="A D6 joint is a general constraint between two actors. ">PxD6Joint</a> or <a class="el" href="classPxPrismaticJoint.html" title="A prismatic joint permits relative translational movement between two bodies along an axis...">PxPrismaticJoint</a>.  <a href="group__extensions.html#gae26002655180393d0a53f5c68d141d69">More...</a><br /></td></tr>
<tr class="separator:gae26002655180393d0a53f5c68d141d69"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaade73cffb9e3e77ae5457c3d393d481e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxJoint.html">PxJoint</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gaade73cffb9e3e77ae5457c3d393d481e">PxD6JointCreate_Revolute</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;physics, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor0, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;localPos0, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor1, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;localPos1, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;axis, float minLimit, float maxLimit, bool useD6)</td></tr>
<tr class="memdesc:gaade73cffb9e3e77ae5457c3d393d481e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function to create a revolute joint, using either a <a class="el" href="classPxD6Joint.html" title="A D6 joint is a general constraint between two actors. ">PxD6Joint</a> or <a class="el" href="classPxRevoluteJoint.html" title="A joint which behaves in a similar way to a hinge or axle. ">PxRevoluteJoint</a>.  <a href="group__extensions.html#gaade73cffb9e3e77ae5457c3d393d481e">More...</a><br /></td></tr>
<tr class="separator:gaade73cffb9e3e77ae5457c3d393d481e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4e8da86fa9db5de06486eb3539a2ac73"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxJoint.html">PxJoint</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#ga4e8da86fa9db5de06486eb3539a2ac73">PxD6JointCreate_Spherical</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;physics, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor0, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;localPos0, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor1, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;localPos1, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;axis, float limit1, float limit2, bool useD6)</td></tr>
<tr class="memdesc:ga4e8da86fa9db5de06486eb3539a2ac73"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function to create a spherical joint, using either a <a class="el" href="classPxD6Joint.html" title="A D6 joint is a general constraint between two actors. ">PxD6Joint</a> or <a class="el" href="classPxSphericalJoint.html" title="A joint which behaves in a similar way to a ball and socket. ">PxSphericalJoint</a>.  <a href="group__extensions.html#ga4e8da86fa9db5de06486eb3539a2ac73">More...</a><br /></td></tr>
<tr class="separator:ga4e8da86fa9db5de06486eb3539a2ac73"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaab84d6896f2bf7d17487799f5135cd7c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxJoint.html">PxJoint</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gaab84d6896f2bf7d17487799f5135cd7c">PxD6JointCreate_GenericCone</a> (float &amp;apiroty, float &amp;apirotz, <a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;physics, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor0, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;localPos0, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor1, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;localPos1, float minLimit1, float maxLimit1, float minLimit2, float maxLimit2, bool useD6)</td></tr>
<tr class="memdesc:gaab84d6896f2bf7d17487799f5135cd7c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function to create a spherical joint, using either a <a class="el" href="classPxD6Joint.html" title="A D6 joint is a general constraint between two actors. ">PxD6Joint</a> or <a class="el" href="classPxSphericalJoint.html" title="A joint which behaves in a similar way to a ball and socket. ">PxSphericalJoint</a>.  <a href="group__extensions.html#gaab84d6896f2bf7d17487799f5135cd7c">More...</a><br /></td></tr>
<tr class="separator:gaab84d6896f2bf7d17487799f5135cd7c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac1bd1279e83e31a8b0c8dd0deaa20b79"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxJoint.html">PxJoint</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gac1bd1279e83e31a8b0c8dd0deaa20b79">PxD6JointCreate_Pyramid</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;physics, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor0, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;localPos0, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor1, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;localPos1, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;axis, float minLimit1, float maxLimit1, float minLimit2, float maxLimit2)</td></tr>
<tr class="memdesc:gac1bd1279e83e31a8b0c8dd0deaa20b79"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper function to create a D6 joint with pyramidal swing limits.  <a href="group__extensions.html#gac1bd1279e83e31a8b0c8dd0deaa20b79">More...</a><br /></td></tr>
<tr class="separator:gac1bd1279e83e31a8b0c8dd0deaa20b79"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- HTML footer for doxygen 1.8.14-->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="navelem"><a class="el" href="dir_713b4d6d20ce249967929ad234a3da6e.html">include</a></li><li class="navelem"><a class="el" href="dir_2526a3f67c1a4a5af3c2555c4f4c1667.html">extensions</a></li><li class="navelem"><a class="el" href="PxD6JointCreate_8h.html">PxD6JointCreate.h</a></li>
    <li class="footer">Copyright &copy; 2008-2021 NVIDIA Corporation, 2788 San Tomas Expressway, Santa Clara, CA 95051 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a></li>
  </ul>
</div>
</body>
</html>
